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Characteristic Findings in Patients With Macro CK. Type 1. Type 2.Adapted from Lee KN, Csako G, Bernhardt P, Elin RJ. Relevance of macro creatine kinase type 1 and type 2 isoenzymes to laboratory and clinical data. 1994 Jul; 40(7 Pt 1):1278-1283. Usually high (500 U/L) 2/3 of cases. Skylum USA 142 W 57th St, New York, NY 10019. Pay R 250 into our bank account with the CC name and your phone number as reference (Internet Transfer or direct payment) We will request and issue the electronic Certificate of Confirmation after the above 2 steps have been completed within 1 working day.

When asked about how the Black Stars would play under his leadership, CK Akonnor said: 'One thing that I can assure you is an offensive-oriented team, a team that will like to pass the ball, move to attack quickly and will be able to create chances.'

Intensify CK 1.2.3 - (was Intensify Pro) lets discerning photographers of all skill levels create powerful photographic images with unprecedented. Simple solution for 1.2K: 'K'' stands for thousand. So, technically we have 1 thousand. How are we going to get the value of.2? Simple, you just have to multiply 1000 (equivalent of K) to.2 1000x.2=200 So, the 2% of 1000 is 200.

He added: 'I want players who are disciplined, strictly into our tactical play. Players who do things as has been discussed within the domain of the team.'

Ghana simply could not compete, as the Black Stars were humiliated losing 3-0 in a friendly against Mali on Friday.

Since we have only experienced 90 minutes with CK at the helm, we will analyse this game using his own words.

Offensive-oriented team

The offense of a team can be described as how they move the ball through the thirds to get to goal. Most important aspect is the Build-up Play

How did the Black Stars build-up?

Ghana often played from the back in a 2-2 shape (2 CBs + DM + FB) the fullback involved would tuck in and the opposite full back would stay high and wide.

When Ghana found it difficult to play through Mali, one of Partey/Bernard Mensah would drop deep to progress the ball.

Ghana would attack in a fluid 2-5-3 shape with both fullbacks high and wide with Dede Ayew and Eugene Ansah tucking in either side of Jordan Ayew. Both Partey and Bernard Mensah had freedom to move between the lines due to the presence of Djiku at DM.

Chance Creation

Will keep it short here, Ghana found it difficult to create chances because they could not penetrate through the middle and often found themselves using long ball switches from the flanks to create space for the fullback to cross.

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As a result, the team mustered no shots on target throughout the entire game against Mali.

Pressing

Garageband 10 1 2 – complete recording studio and more. A small positive for CK Akonnor was that Ghana's press was quite effective when done properly, it resulted in 2 or 3 half chances that Ghana should have made more of.

Ghana's press was very ball-oriented (focused on the ball not the man) with a 4-4-2 shape; the intensity of the press was often triggered any time a Mali player made a loose touch or had too many touches on the ball. In the sequence above, Partey forces the CB to make a bad pass which Andre Ayew pounces on and Ghana's first real chance of the game was created.

Most of the analysis on the Black Stars attacking was based on the first 60 minutes of the match when there was a game plan; after the third goal a lot of substitutions and positional changes meant the game plan was out of the window.

Discipline (Defensive shape/structure)

How did the Black Stars defend? When not applying pressure on the ball, the team settled into a 4-5-1 defensive shape with the central midfielders compressing the space in the middle and the wingers helping out wide.

Structural Issues

The main reason Ghana conceded many chances (and 3 goals) was defending out wide; simply put the instructions and communication between the winger and fullback on both flanks was not good enough.

The problem of the left flank can be summed up in Mali's first goal: Eugene Ansah is covering Mali's right winger instead of pushing up to cover the RB, and leaving Gideon Mensah to take the winger.

He fails to do so and a simple pass splits both players and leaves Traore through on goal for an easy chance. For most of Eugene Ansah's 40 minutes on the pitch he was often found in a wing back position leaving Traore to run into the vacant space on the flank.

On the right, the main problem was Dede Ayew often leaving Tariq Fosu on an island defensively. Fosu is NOT a Fullback, he has primarily been a Left Winger his whole career, but he did well for himself throughout the game. The right flank of Ghana was not tested as much as the left flank but it still highlighted there are a few issues to be worked on.

Conclusion

Personally, I do not think we should read too much into CK Akonnor's first game in charge. Mainly because the majority of the squad have not played together before and lack of fitness and match sharpness among some players. On the ball there were a lot of promising signs for Ghana. It was off the ball that posed issues throughout the game.

The next game against Qatar would shed more light on the work Akonnor is trying to do with the Black Stars team.

Kwadwo Hemeng is a football enthusiast who analyses tactics and has an interest in stats and data analytics. You can follow him on Twitter @Kwadwo_Hemeng

A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies.

Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time.

Defensive pacts can be disabled in the game rules before the start of the game session.

  • 1Threat
  • 3Strategies

Threat[edit]

Increase[edit]

Each county conquered adds between 2% and 15% threat. The exact amount depends mostly on your realm size(?). Claim and de jure wars generate less threat. Diplomatically vassalizing other rulers, or personally inheriting titles when you are already a ruler, also increases threat, but at a lower rate than war. A single source can add at most 50% threat.

If your vassals generate threat, some of this threat will be added to your own. This effect is much smaller than the effect of expanding on your own, since any given vassal is too small to generate much threat per county.

Decrease[edit]

Threat decays at a rate between 0.21% and 0.4% per month. The exact amount depends on your military strength(?). With Monks and Mystics DLC, your Chancellor can be assigned to a job which increases threat decay.

Any land leaving your realm can reduce threat; this includes land lost via inheritance and conquest. However, land lost when a vassal becomes independent by obtaining a title with the same (or higher) rank as their liege will not reduce threat.

Granting independence to vassals decreases threat based on the number of counties freed. This encourages you to release outlying vassals, especially those who provide fewer levies due to de jure structure. Releasing your furthest vassals can also shrink defensive pacts, because fewer foreign realms will be close to your borders.

It is best if you already have a non-aggression pact with the vassal you plan to release, so they can't join defensive pacts; this is more important if the vassal being released is not of your religion. In addition, you can request an alliance.

Threat levels[edit]

At low levels of threat, defensive pact members are organized by religion group; note that rulers following a religion's heresies can join a pact alongside rulers following the mainstream religion. As threat increases, even infidels will fight together when defending against you.

ThreatEffect
5%Minimum for defensive pacts against you
50%Religious groups other than yours will band together
75%All religious groups band together
95%Even your religious head and holy orders will join all wars

Threat caps at 100%. Thus, any threat beyond 100% will be lost.

Membership[edit]

Any realm can join a defensive pact against you if:

  • Your threat is at least 5%
  • They are smaller
  • They are within 300 distance, or 400 distance if another religion group

AI will consider joining against you if:

  • You could attack me: Less than 80% troop strength and you have a CB (except 'Make tributary' or 'Humiliate nomad'?)
  • You're too big: Less than 20% your size in provinces
  • Pact needs assistance: pact is less than 70% strength, an existing member of their religion/culture/dynasty, and you are not

AI will then compute a score to decide whether to actually join:

They will join with a score above 110 and leave with a score below 70.

Strategies[edit]

There are many things you can do other than simply waiting for threat to decay.

Go all in[edit]

When fighting a war that would take you from 40% threat to 90% threat, declare as many other wars as you can handle at the same time. This is your last chance to attack moderately weak realms until (1) you can take on entire regions at once or (2) your threat decays.

With the Conclave DLC, if your council can vote on war declarations, be sure to have Glory Hounds voting if you wish to pursue this strategy and not cause tyranny and council discontent.

Attack targets who are not in defensive pacts[edit]

  • Attack new realms the day they are created, before they have a chance to join defensive pacts. Make sure you have a CB ready.
  • Pick off vassals who are rebelling against their liege.
  • If a realm has not yet joined a defensive pact, avoid gaining a CB on them until you're ready to attack. For example, only invite a claimant at the last minute.
  • Invade realms that are stronger than you on paper, increasing your de facto power through alliances or by hiring mercenaries and holy orders.

Blitz small members[edit]

Pick off tiny defensive pact members by assaulting their holdings very quickly. If you completely occupy the target realm before the rest of the defensive pact shows up, you have 100% warscore and can declare the war over.

The main problem here is that levies cannot be raised when declaring war. Retinues, horde troops or mercenaries, on the other hand, can be mere days away from arriving in the province. These professional armies can be expensive, but there are many ways to gain wealth.

Another obstacle is the presence of upgraded castles; castles with fort level 6 and above cannot be assaulted; be sure to check the fort levels of castles before declaring war.

If a realm is slightly too large for a quick retinue assault, you can use a two step plan. First, find an excuse to be hostile to their armies and holdings. Use levies to weaken them as much as possible. Second, declare war on them and finish them off with retinues.

There are several ways to become hostile to a realm without incurring a truce or getting the defensive pact involved:

  • Being allied to their enemy:
    • Join an ally in a war where your target is on the other side
    • Join a coreligionist in a holy war
    • Join a rebelling vassal (overthrow_ruler* rebellions only)
  • Being at war with their rebelling vassal

(Nomad-only) Nomadic warfare[edit]

While having high threat, nomads can consider attacking other nomads; as they cannot build forts, nomadic attackers only have to occupy all nomadic capitals in the target realm to get 100% warscore (assuming the target realm does not have other landed vassals).

Support vassals in their external wars[edit]

  • Establish strong vassals near your borders, even if you normally prefer to have weak vassals.
  • Raid neighbors and destroy their armies, so your vassals are more inclined to declare war.
    • Alternatively, raid your vassals' targets as they fight their wars.
  • Assist vassals with cash gifts, defeating their enemies' armies, or (depending on the CB) joining their war

Form non-aggression pacts[edit]

  • It helps to have a large family.
  • Use favors to arrange marriages with infidels. You probably won't be able to buy a favor from a ruler who is in a defensive pact against you, but you might be able to buy a favor from their heir for use later.
  • You can even create a non-aggression pact with a betrothal, immediately break the betrothal, and attack. This is considered 'gamey'.

Use tributaries[edit]

  • Making a realm your tributary forces them out of a defensive pact without increasing threat. It also increases your effective strength (since you can call tributaries to war) without allowing stronger realms to join the defensive pact.
  • Good against empires or any other realm from which you can't take a significant fraction of land in a single war.
  • If you do get a good CB against them later, you can release them from tributary status and immediately attack.
  • Forcing tributaries to join your wars may weaken your tributaries enough to trigger revolts. You can then declare wars on the revolts freely.
  • Use the CB for a tributary type which persists through succession.

Be a vassal[edit]

  • When you conquer territory, any defensive treaty formed will be against your liege lord, who is perceived as the ultimate owner of this territory, and won't be triggered by future wars you initiate.
  • This means that vassal khans can expand with greater impunity than their Khagan.

Arrange to peacefully regain kingdoms granted independence[edit]

Find an unlanded father (who you expect to die within 10 years) without other landed family to avoid complications, and his eldest son (in good enough health to outlive his father).

Give the son a county and a viceroyalty kingdom.

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Give the father the target kingdom.

Grant the father independence, lowering threat level.

When he dies, his son should inherit the kingdom but remain your vassal because he had a same tier title in your empire as the one he gained.

You do not gain threat when a vassal inherits land (unless the inherited realm accrued its own threat) so you've lost threat and a kingdom, but regained the kingdom without the threat.

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Modding[edit]

Search defines.lua with the following regexp: infamy|threat|coalition|defensive_pact

See also[edit]

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Time sink 2 13. Other PDS grand strategy games have related mechanics:[1]

  • Victoria 2 has Infamy. Internally, it is called BadBoy.
  • Europa Universalis IV has a more nuanced version of threat called Aggressive Expansion, a relation modifier that indicates how threatened each nation is by your actions. When Coalitions form in EU4, they can act aggressively to dismantle a threat.

References[edit]

  1. https://www.reddit.com/r/paradoxplaza/comments/462be6/conclave_dd_6_the_252_patch/d028u41
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